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- import type { mat4, quat, vec2, vec3 } from 'gl-matrix';
- import type { Transform } from '../components';
- import type { IElement, INode, IParentNode } from '../dom';
- import type { AABB, Rectangle } from '../shapes';
- import type { DisplayObject } from '../display-objects';
- export interface SceneGraphService {
- triggerPendingEvents: () => void;
- clearPendingEvents: () => void;
- updateDisplayObjectDependency: (name: string, oldPath: DisplayObject, newPath: DisplayObject, object: DisplayObject) => void;
- informDependentDisplayObjects: (object: DisplayObject) => void;
- dirtifyToRoot: (element: INode, affectChildren?: boolean) => void;
- matches: <T extends IElement>(query: string, root: T) => boolean;
- querySelector: <R extends IElement, T extends IElement>(query: string, root: R) => T | null;
- querySelectorAll: <R extends IElement, T extends IElement>(query: string, root: R) => T[];
- attach: <C extends INode, P extends INode & IParentNode>(child: C, parent: P, index?: number) => void;
- detach: <C extends INode>(child: C) => void;
- getOrigin: (element: INode) => vec3;
- setOrigin: (element: INode, origin: vec3 | number, y?: number, z?: number) => void;
- setPosition: (element: INode, position: vec3 | vec2) => void;
- setLocalPosition: (element: INode, position: vec3 | vec2) => void;
- scaleLocal: (element: INode, scaling: vec3 | vec2) => void;
- setLocalScale: (element: INode, scaling: vec3 | vec2) => void;
- getLocalScale: (element: INode) => vec3;
- getScale: (element: INode) => vec3;
- getLocalSkew: (element: INode) => vec2;
- translate: (element: INode, translation: vec3 | number, y?: number, z?: number) => void;
- translateLocal: (element: INode, translation: vec3 | number, y?: number, z?: number) => void;
- getPosition: (element: INode) => vec3;
- getLocalPosition: (element: INode) => vec3;
- setLocalSkew: (element: INode, skew: vec2 | number, y?: number) => void;
- setEulerAngles: (element: INode, degrees: vec3 | number, y?: number, z?: number) => void;
- setLocalEulerAngles: (element: INode, degrees: vec3 | number, y?: number, z?: number) => void;
- rotateLocal: (element: INode, degrees: vec3 | number, y?: number, z?: number) => void;
- rotate: (element: INode, degrees: vec3 | number, y?: number, z?: number) => void;
- getRotation: (element: INode) => quat;
- setRotation: (element: INode, rotation: quat | number, y?: number, z?: number, w?: number) => void;
- setLocalRotation: (element: INode, rotation: quat | number, y?: number, z?: number, w?: number) => void;
- getLocalRotation: (element: INode) => quat;
- getWorldTransform: (element: INode, transform?: Transform) => mat4;
- getLocalTransform: (element: INode, transform?: Transform) => mat4;
- setLocalTransform: (element: INode, transform: mat4) => void;
- resetLocalTransform: (element: INode) => void;
- getBounds: (element: INode, render?: boolean) => AABB;
- getLocalBounds: (element: INode, render?: boolean) => AABB;
- getGeometryBounds: (element: INode, render?: boolean) => AABB;
- getBoundingClientRect: (element: INode) => Rectangle;
- syncHierarchy: (element: INode) => void;
- }
- //# sourceMappingURL=interfaces.d.ts.map
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