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- "use strict";
- /**
- * @fileoverview 矩阵运算,本来是要引入 gl-matrix, 但是考虑到 g-mobile 对大小有限制,同时 g-webgl 使用的 matrix 不一致
- * 所以,这里仅实现 2D 几个运算,上层自己引入 gl-matrix
- * @author dxq613@gmail.com
- */
- Object.defineProperty(exports, "__esModule", { value: true });
- exports.invert = exports.multiplyVec2 = exports.multiplyMatrix = void 0;
- /**
- * 3阶矩阵相乘
- * @param {number[]} a 矩阵1
- * @param {number[]} b 矩阵2
- */
- function multiplyMatrix(a, b) {
- var out = [];
- var a00 = a[0];
- var a01 = a[1];
- var a02 = a[2];
- var a10 = a[3];
- var a11 = a[4];
- var a12 = a[5];
- var a20 = a[6];
- var a21 = a[7];
- var a22 = a[8];
- var b00 = b[0];
- var b01 = b[1];
- var b02 = b[2];
- var b10 = b[3];
- var b11 = b[4];
- var b12 = b[5];
- var b20 = b[6];
- var b21 = b[7];
- var b22 = b[8];
- out[0] = b00 * a00 + b01 * a10 + b02 * a20;
- out[1] = b00 * a01 + b01 * a11 + b02 * a21;
- out[2] = b00 * a02 + b01 * a12 + b02 * a22;
- out[3] = b10 * a00 + b11 * a10 + b12 * a20;
- out[4] = b10 * a01 + b11 * a11 + b12 * a21;
- out[5] = b10 * a02 + b11 * a12 + b12 * a22;
- out[6] = b20 * a00 + b21 * a10 + b22 * a20;
- out[7] = b20 * a01 + b21 * a11 + b22 * a21;
- out[8] = b20 * a02 + b21 * a12 + b22 * a22;
- return out;
- }
- exports.multiplyMatrix = multiplyMatrix;
- /**
- * 3阶矩阵同2阶向量相乘
- * @param {number[]} m 矩阵
- * @param {number[]} v 二阶向量
- */
- function multiplyVec2(m, v) {
- var out = [];
- var x = v[0];
- var y = v[1];
- out[0] = m[0] * x + m[3] * y + m[6];
- out[1] = m[1] * x + m[4] * y + m[7];
- return out;
- }
- exports.multiplyVec2 = multiplyVec2;
- /**
- * 矩阵的逆
- * @param {number[]} a 矩阵
- */
- function invert(a) {
- var out = [];
- var a00 = a[0];
- var a01 = a[1];
- var a02 = a[2];
- var a10 = a[3];
- var a11 = a[4];
- var a12 = a[5];
- var a20 = a[6];
- var a21 = a[7];
- var a22 = a[8];
- var b01 = a22 * a11 - a12 * a21;
- var b11 = -a22 * a10 + a12 * a20;
- var b21 = a21 * a10 - a11 * a20;
- // Calculate the determinant
- var det = a00 * b01 + a01 * b11 + a02 * b21;
- if (!det) {
- return null;
- }
- det = 1.0 / det;
- out[0] = b01 * det;
- out[1] = (-a22 * a01 + a02 * a21) * det;
- out[2] = (a12 * a01 - a02 * a11) * det;
- out[3] = b11 * det;
- out[4] = (a22 * a00 - a02 * a20) * det;
- out[5] = (-a12 * a00 + a02 * a10) * det;
- out[6] = b21 * det;
- out[7] = (-a21 * a00 + a01 * a20) * det;
- out[8] = (a11 * a00 - a01 * a10) * det;
- return out;
- }
- exports.invert = invert;
- //# sourceMappingURL=matrix.js.map
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