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- import { deepMix } from '@antv/util';
- import { calcBBox } from '../utils/vector';
- function modifier(P, count, layout) {
- const pcount = P.length;
- if (pcount === 0)
- return [];
- // col * row >= count
- // row is close to col * aspect, so
- // col * (col * aspect) >= count
- const { innerWidth, innerHeight } = layout;
- const aspect = innerHeight / innerWidth;
- let col = Math.ceil(Math.sqrt(count / aspect));
- // Increase col to avoid total height of packed shape
- // being large than height of bbox.
- let size = innerWidth / col;
- let row = Math.ceil(count / col);
- let h0 = row * size;
- while (h0 > innerHeight) {
- col = col + 1;
- size = innerWidth / col;
- row = Math.ceil(count / col);
- h0 = row * size;
- }
- // Some offset to increase the space usage.
- const space = innerHeight - row * size;
- const intervalY = row <= 1 ? 0 : space / (row - 1);
- const [offsetX, offsetY] = row <= 1
- ? [(innerWidth - pcount * size) / (pcount - 1), (innerHeight - size) / 2]
- : [0, 0];
- return P.map((points, m) => {
- const [x, y, width, height] = calcBBox(points);
- const i = m % col;
- const j = Math.floor(m / col);
- const newX = i * size;
- const newY = (row - j - 1) * size + space;
- const sx = size / width;
- const sy = size / height;
- // Translate the shape and mark to make sure the center of
- // shape is overlap before and after scale transformation.
- const tx = newX - x + offsetX * i;
- const ty = newY - y - intervalY * j - offsetY;
- return `translate(${tx}, ${ty}) scale(${sx}, ${sy})`;
- });
- }
- /**
- * Uniform pack to avid overlap.
- * @todo Improve or change algorithm to increase space usage.
- * @todo Take some special case into account.
- */
- export const Pack = () => {
- return (I, mark) => {
- return [I, deepMix({}, mark, { modifier, axis: false })];
- };
- };
- Pack.props = {};
- //# sourceMappingURL=pack.js.map
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