catmull-rom-2-bezier.js 4.4 KB

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  1. "use strict";
  2. Object.defineProperty(exports, "__esModule", { value: true });
  3. var gl_matrix_1 = require("gl-matrix");
  4. function smoothBezier(points, smooth, isLoop, constraint) {
  5. var cps = [];
  6. var hasConstraint = !!constraint;
  7. var prevPoint;
  8. var nextPoint;
  9. var min;
  10. var max;
  11. var nextCp0;
  12. var cp1;
  13. var cp0;
  14. if (hasConstraint) {
  15. min = constraint[0], max = constraint[1];
  16. for (var i = 0, l = points.length; i < l; i += 1) {
  17. var point = points[i];
  18. min = gl_matrix_1.vec2.min([0, 0], min, point);
  19. max = gl_matrix_1.vec2.max([0, 0], max, point);
  20. }
  21. }
  22. for (var i = 0, len = points.length; i < len; i += 1) {
  23. var point = points[i];
  24. if (i === 0 && !isLoop) {
  25. cp0 = point;
  26. }
  27. else if (i === len - 1 && !isLoop) {
  28. cp1 = point;
  29. cps.push(cp0);
  30. cps.push(cp1);
  31. }
  32. else {
  33. var prevIdx = [i ? i - 1 : len - 1, i - 1][isLoop ? 0 : 1];
  34. prevPoint = points[prevIdx];
  35. nextPoint = points[isLoop ? (i + 1) % len : i + 1];
  36. var v = [0, 0];
  37. v = gl_matrix_1.vec2.sub(v, nextPoint, prevPoint);
  38. v = gl_matrix_1.vec2.scale(v, v, smooth);
  39. var d0 = gl_matrix_1.vec2.distance(point, prevPoint);
  40. var d1 = gl_matrix_1.vec2.distance(point, nextPoint);
  41. var sum = d0 + d1;
  42. if (sum !== 0) {
  43. d0 /= sum;
  44. d1 /= sum;
  45. }
  46. var v1 = gl_matrix_1.vec2.scale([0, 0], v, -d0);
  47. var v2 = gl_matrix_1.vec2.scale([0, 0], v, d1);
  48. cp1 = gl_matrix_1.vec2.add([0, 0], point, v1);
  49. nextCp0 = gl_matrix_1.vec2.add([0, 0], point, v2);
  50. // 下一个控制点必须在这个点和下一个点之间
  51. nextCp0 = gl_matrix_1.vec2.min([0, 0], nextCp0, gl_matrix_1.vec2.max([0, 0], nextPoint, point));
  52. nextCp0 = gl_matrix_1.vec2.max([0, 0], nextCp0, gl_matrix_1.vec2.min([0, 0], nextPoint, point));
  53. // 重新计算 cp1 的值
  54. v1 = gl_matrix_1.vec2.sub([0, 0], nextCp0, point);
  55. v1 = gl_matrix_1.vec2.scale([0, 0], v1, -d0 / d1);
  56. cp1 = gl_matrix_1.vec2.add([0, 0], point, v1);
  57. // 上一个控制点必须要在上一个点和这一个点之间
  58. cp1 = gl_matrix_1.vec2.min([0, 0], cp1, gl_matrix_1.vec2.max([0, 0], prevPoint, point));
  59. cp1 = gl_matrix_1.vec2.max([0, 0], cp1, gl_matrix_1.vec2.min([0, 0], prevPoint, point));
  60. // 重新计算 nextCp0 的值
  61. v2 = gl_matrix_1.vec2.sub([0, 0], point, cp1);
  62. v2 = gl_matrix_1.vec2.scale([0, 0], v2, d1 / d0);
  63. nextCp0 = gl_matrix_1.vec2.add([0, 0], point, v2);
  64. if (hasConstraint) {
  65. cp1 = gl_matrix_1.vec2.max([0, 0], cp1, min);
  66. cp1 = gl_matrix_1.vec2.min([0, 0], cp1, max);
  67. nextCp0 = gl_matrix_1.vec2.max([0, 0], nextCp0, min);
  68. nextCp0 = gl_matrix_1.vec2.min([0, 0], nextCp0, max);
  69. }
  70. cps.push(cp0);
  71. cps.push(cp1);
  72. cp0 = nextCp0;
  73. }
  74. }
  75. if (isLoop) {
  76. cps.push(cps.shift());
  77. }
  78. return cps;
  79. }
  80. /**
  81. * create bezier spline from catmull rom spline
  82. * @param {Array} crp Catmull Rom Points
  83. * @param {boolean} z Spline is loop
  84. * @param {Array} constraint Constraint
  85. */
  86. function catmullRom2Bezier(crp, z, constraint) {
  87. if (z === void 0) { z = false; }
  88. if (constraint === void 0) { constraint = [
  89. [0, 0],
  90. [1, 1],
  91. ]; }
  92. var isLoop = !!z;
  93. var pointList = [];
  94. for (var i = 0, l = crp.length; i < l; i += 2) {
  95. pointList.push([crp[i], crp[i + 1]]);
  96. }
  97. var controlPointList = smoothBezier(pointList, 0.4, isLoop, constraint);
  98. var len = pointList.length;
  99. var d1 = [];
  100. var cp1;
  101. var cp2;
  102. var p;
  103. for (var i = 0; i < len - 1; i += 1) {
  104. cp1 = controlPointList[i * 2];
  105. cp2 = controlPointList[i * 2 + 1];
  106. p = pointList[i + 1];
  107. d1.push(['C', cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]]);
  108. }
  109. if (isLoop) {
  110. cp1 = controlPointList[len];
  111. cp2 = controlPointList[len + 1];
  112. p = pointList[0];
  113. d1.push(['C', cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]]);
  114. }
  115. return d1;
  116. }
  117. exports.default = catmullRom2Bezier;
  118. //# sourceMappingURL=catmull-rom-2-bezier.js.map