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- import type { quat, vec2 } from 'gl-matrix';
- import { mat3, mat4, vec3, vec4 } from 'gl-matrix';
- import { ParsedTransform } from '../css';
- import { DisplayObject } from '../display-objects';
- import { Tuple3Number } from '../types';
- export declare function copyVec3(a: Tuple3Number, b: Tuple3Number): Tuple3Number;
- export declare function subVec3(o: Tuple3Number, a: Tuple3Number, b: Tuple3Number): Tuple3Number;
- export declare function addVec3(o: Tuple3Number, a: Tuple3Number, b: Tuple3Number): Tuple3Number;
- export declare function scaleVec3(o: Tuple3Number, a: Tuple3Number, b: number): Tuple3Number;
- export declare function maxVec3(o: Tuple3Number, a: Tuple3Number, b: Tuple3Number): Tuple3Number;
- export declare function minVec3(o: Tuple3Number, a: Tuple3Number, b: Tuple3Number): Tuple3Number;
- export declare function getAngle(angle?: number): number;
- export declare function createVec3(x: number | vec2 | vec3 | vec4, y?: number, z?: number): vec3;
- export declare function deg2rad(deg: number): number;
- export declare function rad2deg(rad: number): number;
- export declare function grad2deg(grads: number): number;
- export declare function deg2turn(deg: number): number;
- export declare function turn2deg(turn: number): number;
- /**
- * decompose mat3
- * extract translation/scaling/rotation(in radians)
- *
- * gl-matrix didn't provide them for mat3, but we can
- * @see https://math.stackexchange.com/a/1463487
- * @see https://math.stackexchange.com/a/417813
- */
- export declare function getScaling(out: vec2, mat: mat3): vec2;
- export declare function getTranslation(out: vec2, mat: mat3): vec2;
- export declare function getRotationInRadians(mat: mat3): number;
- /**
- * @see https://github.com/toji/gl-matrix/issues/329
- * @see https://doc.babylonjs.com/divingDeeper/mesh/transforms/center_origin/rotation_conventions
- */
- export declare function getEuler(out: vec3, quat: quat | mat4): vec3;
- export declare function fromRotationTranslationScale(rotation: number, x: number, y: number, scaleX: number, scaleY: number): mat3;
- export declare function makePerspective(out: mat4, left: number, right: number, top: number, bottom: number, near: number, far: number): mat4;
- export declare function decompose(mat: mat3): number[];
- export declare function decomposeMat4(matrix: mat4, translation: vec3, scale: vec3, skew: vec3, perspective: vec4, quaternion: vec4): boolean;
- export declare function parsedTransformToMat4(transform: ParsedTransform[], object?: DisplayObject): mat4;
- //# sourceMappingURL=math.d.ts.map
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