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- import { vec3 } from 'gl-matrix';
- export declare class Plane {
- distance: number;
- normal: vec3;
- /**
- * lookup table for p-vertex & n-vertex when doing frustum culling
- */
- pnVertexFlag: number;
- constructor(distance?: number, normal?: vec3);
- updatePNVertexFlag(): void;
- distanceToPoint(point: vec3): number;
- normalize(): void;
- intersectsLine(start: vec3, end: vec3, point?: vec3): boolean;
- }
- //# sourceMappingURL=Plane.d.ts.map
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