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- import type { mat4 } from 'gl-matrix';
- import { Plane } from './Plane';
- export declare enum Mask {
- OUTSIDE = 4294967295,
- INSIDE = 0,
- INDETERMINATE = 2147483647
- }
- export declare class Frustum {
- planes: Plane[];
- constructor(planes?: Plane[]);
- /**
- * extract 6 planes from projectionMatrix
- * @see http://www8.cs.umu.se/kurser/5DV051/HT12/lab/plane_extraction.pdf
- */
- extractFromVPMatrix(projectionMatrix: mat4): void;
- }
- //# sourceMappingURL=Frustum.d.ts.map
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