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- /**
- * @fileoverview 事件处理器
- * @author dxq613@gmail.com
- */
- import GraphEvent from './graph-event';
- import { each, isParent } from '../util/util';
- var CLICK_OFFSET = 40;
- var LEFT_BTN_CODE = 0;
- var DELEGATION_SPLIT = ':';
- var EVENTS = [
- 'mousedown',
- 'mouseup',
- 'dblclick',
- 'mouseout',
- 'mouseover',
- 'mousemove',
- 'mouseleave',
- 'mouseenter',
- 'touchstart',
- 'touchmove',
- 'touchend',
- 'dragenter',
- 'dragover',
- 'dragleave',
- 'drop',
- 'contextmenu',
- 'mousewheel',
- ];
- // 是否有委托事件监听
- function hasDelegation(events, type) {
- for (var key in events) {
- if (events.hasOwnProperty(key) && key.indexOf(DELEGATION_SPLIT + type) >= 0) {
- return true;
- }
- }
- return false;
- }
- // 触发目标事件,目标只能是 shape 或 canvas
- function emitTargetEvent(target, type, eventObj) {
- eventObj.name = type;
- eventObj.target = target;
- eventObj.currentTarget = target;
- eventObj.delegateTarget = target;
- target.emit(type, eventObj);
- }
- // 事件冒泡, enter 和 leave 需要对 fromShape 和 toShape 进行判同
- function bubbleEvent(container, type, eventObj) {
- if (eventObj.bubbles) {
- var relativeShape = void 0;
- var isOverEvent = false;
- if (type === 'mouseenter') {
- relativeShape = eventObj.fromShape;
- isOverEvent = true;
- }
- else if (type === 'mouseleave') {
- isOverEvent = true;
- relativeShape = eventObj.toShape;
- }
- // canvas 上的 mouseenter, mouseleave 事件,仅当进入或者移出 canvas 时触发
- if (container.isCanvas() && isOverEvent) {
- return;
- }
- // 如果相关图形同当前图形在同一个容器内,不触发事件
- if (relativeShape && isParent(container, relativeShape)) {
- // 阻止继续向上冒泡
- eventObj.bubbles = false;
- return;
- }
- // 事件名称可能在委托过程中被修改,因此事件冒泡时需要重新设置事件名称
- eventObj.name = type;
- eventObj.currentTarget = container;
- eventObj.delegateTarget = container;
- container.emit(type, eventObj);
- }
- }
- var EventController = /** @class */ (function () {
- function EventController(cfg) {
- var _this = this;
- // 正在被拖拽的图形
- this.draggingShape = null;
- this.dragging = false;
- // 当前鼠标/touch所在位置的图形
- this.currentShape = null;
- this.mousedownShape = null;
- this.mousedownPoint = null;
- // 统一处理所有的回调
- this._eventCallback = function (ev) {
- var type = ev.type;
- _this._triggerEvent(type, ev);
- };
- // 在 document 处理拖拽到画布外的事件,处理从图形上移除画布未被捕捉的问题
- this._onDocumentMove = function (ev) {
- var canvas = _this.canvas;
- var el = canvas.get('el');
- if (el !== ev.target) {
- // 不在 canvas 上移动
- if (_this.dragging || _this.currentShape) {
- var pointInfo = _this._getPointInfo(ev);
- // 还在拖拽过程中
- if (_this.dragging) {
- _this._emitEvent('drag', ev, pointInfo, _this.draggingShape);
- }
- // 说明从某个图形直接移动到了画布外面,
- // 修复了 mouseleave 的 bug 后不再出现这种情况
- // if (this.currentShape) {
- // this._emitEvent('mouseleave', ev, pointInfo, this.currentShape, this.currentShape, null);
- // this.currentShape = null;
- // }
- }
- }
- };
- // 在 document 上处理拖拽到外面,释放鼠标时触发 dragend
- this._onDocumentMouseUp = function (ev) {
- var canvas = _this.canvas;
- var el = canvas.get('el');
- if (el !== ev.target) {
- // 不在 canvas 上移动
- if (_this.dragging) {
- var pointInfo = _this._getPointInfo(ev);
- if (_this.draggingShape) {
- // 如果存在拖拽的图形,则也触发 drop 事件
- _this._emitEvent('drop', ev, pointInfo, null);
- }
- _this._emitEvent('dragend', ev, pointInfo, _this.draggingShape);
- _this._afterDrag(_this.draggingShape, pointInfo, ev);
- }
- }
- };
- this.canvas = cfg.canvas;
- }
- EventController.prototype.init = function () {
- this._bindEvents();
- };
- // 注册事件
- EventController.prototype._bindEvents = function () {
- var _this = this;
- var el = this.canvas.get('el');
- each(EVENTS, function (eventName) {
- el.addEventListener(eventName, _this._eventCallback);
- });
- if (document) {
- // 处理移动到外面没有触发 shape mouse leave 的事件
- // 处理拖拽到外部的问题
- document.addEventListener('mousemove', this._onDocumentMove);
- // 处理拖拽过程中在外部释放鼠标的问题
- document.addEventListener('mouseup', this._onDocumentMouseUp);
- }
- };
- // 清理事件
- EventController.prototype._clearEvents = function () {
- var _this = this;
- var el = this.canvas.get('el');
- each(EVENTS, function (eventName) {
- el.removeEventListener(eventName, _this._eventCallback);
- });
- if (document) {
- document.removeEventListener('mousemove', this._onDocumentMove);
- document.removeEventListener('mouseup', this._onDocumentMouseUp);
- }
- };
- EventController.prototype._getEventObj = function (type, event, point, target, fromShape, toShape) {
- var eventObj = new GraphEvent(type, event);
- eventObj.fromShape = fromShape;
- eventObj.toShape = toShape;
- eventObj.x = point.x;
- eventObj.y = point.y;
- eventObj.clientX = point.clientX;
- eventObj.clientY = point.clientY;
- eventObj.propagationPath.push(target);
- // 事件的x,y应该是基于画布左上角的,与canvas的matrix无关
- return eventObj;
- };
- // 根据点获取图形,提取成独立方法,便于后续优化
- EventController.prototype._getShape = function (point, ev) {
- return this.canvas.getShape(point.x, point.y, ev);
- };
- // 获取事件的当前点的信息
- EventController.prototype._getPointInfo = function (ev) {
- var canvas = this.canvas;
- var clientPoint = canvas.getClientByEvent(ev);
- var point = canvas.getPointByEvent(ev);
- return {
- x: point.x,
- y: point.y,
- clientX: clientPoint.x,
- clientY: clientPoint.y,
- };
- };
- // 触发事件
- EventController.prototype._triggerEvent = function (type, ev) {
- var pointInfo = this._getPointInfo(ev);
- // 每次都获取图形有一定成本,后期可以考虑进行缓存策略
- var shape = this._getShape(pointInfo, ev);
- var method = this["_on" + type];
- var leaveCanvas = false;
- if (method) {
- method.call(this, pointInfo, shape, ev);
- }
- else {
- var preShape = this.currentShape;
- // 如果进入、移出画布时存在图形,则要分别触发事件
- if (type === 'mouseenter' || type === 'dragenter' || type === 'mouseover') {
- this._emitEvent(type, ev, pointInfo, null, null, shape); // 先进入画布
- if (shape) {
- this._emitEvent(type, ev, pointInfo, shape, null, shape); // 再触发图形的事件
- }
- if (type === 'mouseenter' && this.draggingShape) {
- // 如果正在拖拽图形, 则触发 dragleave
- this._emitEvent('dragenter', ev, pointInfo, null);
- }
- }
- else if (type === 'mouseleave' || type === 'dragleave' || type === 'mouseout') {
- leaveCanvas = true;
- if (preShape) {
- this._emitEvent(type, ev, pointInfo, preShape, preShape, null); // 先触发图形的事件
- }
- this._emitEvent(type, ev, pointInfo, null, preShape, null); // 再触发离开画布事件
- if (type === 'mouseleave' && this.draggingShape) {
- this._emitEvent('dragleave', ev, pointInfo, null);
- }
- }
- else {
- this._emitEvent(type, ev, pointInfo, shape, null, null); // 一般事件中不需要考虑 from, to
- }
- }
- if (!leaveCanvas) {
- this.currentShape = shape;
- }
- // 当鼠标从画布移动到 shape 或者从 preShape 移动到 shape 时,应用 shape 上的鼠标样式
- if (shape && !shape.get('destroyed')) {
- var canvas = this.canvas;
- var el = canvas.get('el');
- el.style.cursor = shape.attr('cursor') || canvas.get('cursor');
- }
- };
- // 记录下点击的位置、图形,便于拖拽事件、click 事件的判定
- EventController.prototype._onmousedown = function (pointInfo, shape, event) {
- // 只有鼠标左键的 mousedown 事件才会设置 mousedownShape 等属性,避免鼠标右键的 mousedown 事件引起其他事件发生
- if (event.button === LEFT_BTN_CODE) {
- this.mousedownShape = shape;
- this.mousedownPoint = pointInfo;
- this.mousedownTimeStamp = event.timeStamp;
- }
- this._emitEvent('mousedown', event, pointInfo, shape, null, null); // mousedown 不考虑fromShape, toShape
- };
- // mouseleave 和 mouseenter 都是成对存在的
- // mouseenter 和 mouseover 同时触发
- EventController.prototype._emitMouseoverEvents = function (event, pointInfo, fromShape, toShape) {
- var el = this.canvas.get('el');
- if (fromShape !== toShape) {
- if (fromShape) {
- this._emitEvent('mouseout', event, pointInfo, fromShape, fromShape, toShape);
- this._emitEvent('mouseleave', event, pointInfo, fromShape, fromShape, toShape);
- // 当鼠标从 fromShape 移动到画布上时,重置鼠标样式
- if (!toShape || toShape.get('destroyed')) {
- el.style.cursor = this.canvas.get('cursor');
- }
- }
- if (toShape) {
- this._emitEvent('mouseover', event, pointInfo, toShape, fromShape, toShape);
- this._emitEvent('mouseenter', event, pointInfo, toShape, fromShape, toShape);
- }
- }
- };
- // dragover 不等同于 mouseover,而等同于 mousemove
- EventController.prototype._emitDragoverEvents = function (event, pointInfo, fromShape, toShape, isCanvasEmit) {
- if (toShape) {
- if (toShape !== fromShape) {
- if (fromShape) {
- this._emitEvent('dragleave', event, pointInfo, fromShape, fromShape, toShape);
- }
- this._emitEvent('dragenter', event, pointInfo, toShape, fromShape, toShape);
- }
- if (!isCanvasEmit) {
- this._emitEvent('dragover', event, pointInfo, toShape);
- }
- }
- else if (fromShape) {
- // TODO: 此处判断有问题,当 drag 图形时,也会触发一次 dragleave 事件,因为此时 toShape 为 null,这不是所期望的
- // 经过空白区域
- this._emitEvent('dragleave', event, pointInfo, fromShape, fromShape, toShape);
- }
- if (isCanvasEmit) {
- this._emitEvent('dragover', event, pointInfo, toShape);
- }
- };
- // drag 完成后,需要做一些清理工作
- EventController.prototype._afterDrag = function (draggingShape, pointInfo, event) {
- if (draggingShape) {
- draggingShape.set('capture', true); // 恢复可以拾取
- this.draggingShape = null;
- }
- this.dragging = false;
- // drag 完成后,有可能 draggingShape 已经移动到了当前位置,所以不能直接取当前图形
- var shape = this._getShape(pointInfo, event);
- // 拖拽完成后,进行 enter,leave 的判定
- if (shape !== draggingShape) {
- this._emitMouseoverEvents(event, pointInfo, draggingShape, shape);
- }
- this.currentShape = shape; // 更新当前 shape,如果不处理当前图形的 mouseleave 事件可能会出问题
- };
- // 按键抬起时,会终止拖拽、触发点击
- EventController.prototype._onmouseup = function (pointInfo, shape, event) {
- // eevent.button === 0 表示鼠标左键事件,此处加上判断主要是为了避免右键鼠标会触发 mouseup 和 click 事件
- // ref: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button
- if (event.button === LEFT_BTN_CODE) {
- var draggingShape = this.draggingShape;
- if (this.dragging) {
- // 存在可以拖拽的图形,同时拖拽到其他图形上时触发 drag 事件
- if (draggingShape) {
- this._emitEvent('drop', event, pointInfo, shape);
- }
- this._emitEvent('dragend', event, pointInfo, draggingShape);
- this._afterDrag(draggingShape, pointInfo, event);
- }
- else {
- this._emitEvent('mouseup', event, pointInfo, shape); // 先触发 mouseup 再触发 click
- if (shape === this.mousedownShape) {
- this._emitEvent('click', event, pointInfo, shape);
- }
- this.mousedownShape = null;
- this.mousedownPoint = null;
- }
- }
- };
- // 当触发浏览器的 dragover 事件时,不会再触发 mousemove ,所以这时候的 dragenter, dragleave 事件需要重新处理
- EventController.prototype._ondragover = function (pointInfo, shape, event) {
- event.preventDefault(); // 如果不对 dragover 进行 preventDefault,则不会在 canvas 上触发 drop 事件
- var preShape = this.currentShape;
- this._emitDragoverEvents(event, pointInfo, preShape, shape, true);
- };
- // 大量的图形事件,都通过 mousemove 模拟
- EventController.prototype._onmousemove = function (pointInfo, shape, event) {
- var canvas = this.canvas;
- var preShape = this.currentShape;
- var draggingShape = this.draggingShape;
- // 正在拖拽时
- if (this.dragging) {
- // 正在拖拽中
- if (draggingShape) {
- // 如果拖拽了 shape 会触发 dragenter, dragleave, dragover 和 drag 事件
- this._emitDragoverEvents(event, pointInfo, preShape, shape, false);
- }
- // 如果存在 draggingShape 则会在 draggingShape 上触发 drag 事件,冒泡到 canvas 上
- // 否则在 canvas 上触发 drag 事件
- this._emitEvent('drag', event, pointInfo, draggingShape);
- }
- else {
- var mousedownPoint = this.mousedownPoint;
- if (mousedownPoint) {
- // 当鼠标点击下去,同时移动时,进行 drag 判定
- var mousedownShape = this.mousedownShape;
- var now = event.timeStamp;
- var timeWindow = now - this.mousedownTimeStamp;
- var dx = mousedownPoint.clientX - pointInfo.clientX;
- var dy = mousedownPoint.clientY - pointInfo.clientY;
- var dist = dx * dx + dy * dy;
- if (timeWindow > 120 || dist > CLICK_OFFSET) {
- if (mousedownShape && mousedownShape.get('draggable')) {
- // 设置了 draggable 的 shape 才能触发 drag 相关的事件
- draggingShape = this.mousedownShape; // 拖动鼠标点下时的 shape
- draggingShape.set('capture', false); // 禁止继续拾取,否则无法进行 dragover,dragenter,dragleave,drop的判定
- this.draggingShape = draggingShape;
- this.dragging = true;
- this._emitEvent('dragstart', event, pointInfo, draggingShape);
- // 清理按下鼠标时缓存的值
- this.mousedownShape = null;
- this.mousedownPoint = null;
- }
- else if (!mousedownShape && canvas.get('draggable')) {
- // 设置了 draggable 的 canvas 才能触发 drag 相关的事件
- this.dragging = true;
- this._emitEvent('dragstart', event, pointInfo, null);
- // 清理按下鼠标时缓存的值
- this.mousedownShape = null;
- this.mousedownPoint = null;
- }
- else {
- this._emitMouseoverEvents(event, pointInfo, preShape, shape);
- this._emitEvent('mousemove', event, pointInfo, shape);
- }
- }
- else {
- this._emitMouseoverEvents(event, pointInfo, preShape, shape);
- this._emitEvent('mousemove', event, pointInfo, shape);
- }
- }
- else {
- // 没有按键按下时,则直接触发 mouse over 相关的各种事件
- this._emitMouseoverEvents(event, pointInfo, preShape, shape);
- // 始终触发移动
- this._emitEvent('mousemove', event, pointInfo, shape);
- }
- }
- };
- // 触发事件
- EventController.prototype._emitEvent = function (type, event, pointInfo, shape, fromShape, toShape) {
- var eventObj = this._getEventObj(type, event, pointInfo, shape, fromShape, toShape);
- // 存在 shape 触发,则进行冒泡处理
- if (shape) {
- eventObj.shape = shape;
- // 触发 shape 上的事件
- emitTargetEvent(shape, type, eventObj);
- var parent_1 = shape.getParent();
- // 执行冒泡
- while (parent_1) {
- // 委托事件要先触发
- parent_1.emitDelegation(type, eventObj);
- // 事件冒泡停止,不能妨碍委托事件
- if (!eventObj.propagationStopped) {
- bubbleEvent(parent_1, type, eventObj);
- }
- eventObj.propagationPath.push(parent_1);
- parent_1 = parent_1.getParent();
- }
- }
- else {
- // 如果没有 shape 直接在 canvas 上触发
- var canvas = this.canvas;
- // 直接触发 canvas 上的事件
- emitTargetEvent(canvas, type, eventObj);
- }
- };
- EventController.prototype.destroy = function () {
- // 清理事件
- this._clearEvents();
- // 清理缓存的对象
- this.canvas = null;
- this.currentShape = null;
- this.draggingShape = null;
- this.mousedownPoint = null;
- this.mousedownShape = null;
- this.mousedownTimeStamp = null;
- };
- return EventController;
- }());
- export default EventController;
- //# sourceMappingURL=event-contoller.js.map
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