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- import { __extends } from "tslib";
- import Element from './element';
- import { multiplyVec2 } from '../util/matrix';
- var AbstractShape = /** @class */ (function (_super) {
- __extends(AbstractShape, _super);
- function AbstractShape(cfg) {
- return _super.call(this, cfg) || this;
- }
- // 是否在包围盒内
- AbstractShape.prototype._isInBBox = function (refX, refY) {
- var bbox = this.getBBox();
- return bbox.minX <= refX && bbox.maxX >= refX && bbox.minY <= refY && bbox.maxY >= refY;
- };
- /**
- * 属性更改后需要做的事情
- * @protected
- * @param {ShapeAttrs} targetAttrs 渲染的图像属性
- */
- AbstractShape.prototype.afterAttrsChange = function (targetAttrs) {
- _super.prototype.afterAttrsChange.call(this, targetAttrs);
- this.clearCacheBBox();
- };
- // 计算包围盒时,需要缓存,这是一个高频的操作
- AbstractShape.prototype.getBBox = function () {
- var bbox = this.cfg.bbox;
- if (!bbox) {
- bbox = this.calculateBBox();
- this.set('bbox', bbox);
- }
- return bbox;
- };
- // 计算相对于画布的包围盒
- AbstractShape.prototype.getCanvasBBox = function () {
- var canvasBBox = this.cfg.canvasBBox;
- if (!canvasBBox) {
- canvasBBox = this.calculateCanvasBBox();
- this.set('canvasBBox', canvasBBox);
- }
- return canvasBBox;
- };
- AbstractShape.prototype.applyMatrix = function (matrix) {
- _super.prototype.applyMatrix.call(this, matrix);
- // 清理掉缓存的包围盒
- this.set('canvasBBox', null);
- };
- /**
- * 计算相对于画布的包围盒,默认等同于 bbox
- * @return {BBox} 包围盒
- */
- AbstractShape.prototype.calculateCanvasBBox = function () {
- var bbox = this.getBBox();
- var totalMatrix = this.getTotalMatrix();
- var minX = bbox.minX, minY = bbox.minY, maxX = bbox.maxX, maxY = bbox.maxY;
- if (totalMatrix) {
- var topLeft = multiplyVec2(totalMatrix, [bbox.minX, bbox.minY]);
- var topRight = multiplyVec2(totalMatrix, [bbox.maxX, bbox.minY]);
- var bottomLeft = multiplyVec2(totalMatrix, [bbox.minX, bbox.maxY]);
- var bottomRight = multiplyVec2(totalMatrix, [bbox.maxX, bbox.maxY]);
- minX = Math.min(topLeft[0], topRight[0], bottomLeft[0], bottomRight[0]);
- maxX = Math.max(topLeft[0], topRight[0], bottomLeft[0], bottomRight[0]);
- minY = Math.min(topLeft[1], topRight[1], bottomLeft[1], bottomRight[1]);
- maxY = Math.max(topLeft[1], topRight[1], bottomLeft[1], bottomRight[1]);
- }
- var attrs = this.attrs;
- // 如果存在 shadow 则计算 shadow
- if (attrs.shadowColor) {
- var _a = attrs.shadowBlur, shadowBlur = _a === void 0 ? 0 : _a, _b = attrs.shadowOffsetX, shadowOffsetX = _b === void 0 ? 0 : _b, _c = attrs.shadowOffsetY, shadowOffsetY = _c === void 0 ? 0 : _c;
- var shadowLeft = minX - shadowBlur + shadowOffsetX;
- var shadowRight = maxX + shadowBlur + shadowOffsetX;
- var shadowTop = minY - shadowBlur + shadowOffsetY;
- var shadowBottom = maxY + shadowBlur + shadowOffsetY;
- minX = Math.min(minX, shadowLeft);
- maxX = Math.max(maxX, shadowRight);
- minY = Math.min(minY, shadowTop);
- maxY = Math.max(maxY, shadowBottom);
- }
- return {
- x: minX,
- y: minY,
- minX: minX,
- minY: minY,
- maxX: maxX,
- maxY: maxY,
- width: maxX - minX,
- height: maxY - minY,
- };
- };
- /**
- * @protected
- * 清理缓存的 bbox
- */
- AbstractShape.prototype.clearCacheBBox = function () {
- this.set('bbox', null);
- this.set('canvasBBox', null);
- };
- // 实现接口
- AbstractShape.prototype.isClipShape = function () {
- return this.get('isClipShape');
- };
- /**
- * @protected
- * 不同的图形自己实现是否在图形内部的逻辑,要判断边和填充区域
- * @param {number} refX 相对于图形的坐标 x
- * @param {number} refY 相对于图形的坐标 Y
- * @return {boolean} 点是否在图形内部
- */
- AbstractShape.prototype.isInShape = function (refX, refY) {
- return false;
- };
- /**
- * 是否仅仅使用 BBox 检测就可以判定拾取到图形
- * 默认是 false,但是有些图形例如 image、marker 等都可直接使用 BBox 的检测而不需要使用图形拾取
- * @return {Boolean} 仅仅使用 BBox 进行拾取
- */
- AbstractShape.prototype.isOnlyHitBox = function () {
- return false;
- };
- // 不同的 Shape 各自实现
- AbstractShape.prototype.isHit = function (x, y) {
- var startArrowShape = this.get('startArrowShape');
- var endArrowShape = this.get('endArrowShape');
- var vec = [x, y, 1];
- vec = this.invertFromMatrix(vec);
- var refX = vec[0], refY = vec[1];
- var inBBox = this._isInBBox(refX, refY);
- // 跳过图形的拾取,在某些图形中可以省略一倍的检测成本
- if (this.isOnlyHitBox()) {
- return inBBox;
- }
- // 被裁减掉的和不在包围盒内的不进行计算
- if (inBBox && !this.isClipped(refX, refY)) {
- // 对图形进行拾取判断
- if (this.isInShape(refX, refY)) {
- return true;
- }
- // 对起始箭头进行拾取判断
- if (startArrowShape && startArrowShape.isHit(refX, refY)) {
- return true;
- }
- // 对结束箭头进行拾取判断
- if (endArrowShape && endArrowShape.isHit(refX, refY)) {
- return true;
- }
- }
- return false;
- };
- return AbstractShape;
- }(Element));
- export default AbstractShape;
- //# sourceMappingURL=shape.js.map
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