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- import { IElement } from '@antv/g-base';
- import { BBox, Point } from '../types';
- export declare function getMatrixByAngle(point: Point, angle: number, matrix?: number[]): number[];
- export declare function getMatrixByTranslate(point: Point, currentMatrix?: number[]): number[];
- export declare function getAngleByMatrix(matrix: [number, number, number, number, number, number, number, number, number]): number;
- export declare function applyMatrix2BBox(matrix: number[], bbox: BBox): {
- x: number;
- y: number;
- minX: number;
- minY: number;
- maxX: number;
- maxY: number;
- width: number;
- height: number;
- };
- export declare function applyRotate(shape: IElement, rotate: number, x: number, y: number): void;
- export declare function applyTranslate(shape: IElement, x: number, y: number): void;
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