import type { ICamera } from '../camera'; import type { DisplayObject } from '../display-objects/DisplayObject'; import type { RenderingPlugin, RenderingPluginContext } from '../services/RenderingService'; export interface CullingStrategyContribution { isVisible: (camera: ICamera, object: DisplayObject) => boolean; } /** * apply following rules: * 1. `visibility` in scenegraph node * 2. other custom culling strategies, eg. frustum culling */ export declare class CullingPlugin implements RenderingPlugin { private strategies; static tag: string; constructor(strategies: CullingStrategyContribution[]); apply(context: RenderingPluginContext): void; } //# sourceMappingURL=CullingPlugin.d.ts.map