import type { mat4 } from 'gl-matrix'; import { Tuple3Number } from '../types'; import type { Plane } from './Plane'; /** * Axis-Aligned Bounding Box * 为了便于后续 Frustum Culling,通过查找表定义 p-vertex 和 n-vertex * @see https://github.com/antvis/GWebGPUEngine/issues/3 */ export declare class AABB { static isEmpty(aabb: AABB): boolean; center: Tuple3Number; halfExtents: Tuple3Number; min: Tuple3Number; max: Tuple3Number; update(center: Tuple3Number, halfExtents: Tuple3Number): void; setMinMax(min: Tuple3Number, max: Tuple3Number): void; getMin(): Tuple3Number; getMax(): Tuple3Number; add(aabb: AABB): void; setFromTransformedAABB(aabb: AABB, m: mat4): void; intersects(aabb: AABB): boolean; intersection(aabb: AABB): AABB | null; /** * get n-vertex * @param plane plane of CullingVolume */ getNegativeFarPoint(plane: Plane): Tuple3Number; /** * get p-vertex * @param plane plane of CullingVolume */ getPositiveFarPoint(plane: Plane): Tuple3Number; } //# sourceMappingURL=AABB.d.ts.map